#include "LOpenGL.h"
#include "RenderingEngine.h"

RenderingEngine::RenderingEngine(const Window& window) :
m_window(&window)
{
	glClearColor(0.6f, 0.6f, 0.8f, 1.0f);

	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LESS);
}

void RenderingEngine::Render()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


}